//David "DJ" Jackson
//Powerup ExtraTurn
//Player gets an extra turn

#pragma once
#include "PowerUp.h"

class Controller;
class Tile;
class Game;

class PUExtraTurn : public PowerUp
{
private:
	int state;
public:
	PUExtraTurn();
	~PUExtraTurn();
	int Execute(Input*,Player*, Text*);
};